Gloomhaven (2017)
Spielzeit: 120
Min. Alter: 14
Spieler: 1 - 4
Verlag: Albi, MYBG Co., Ltd., Cephalofair Games, Gém Klub Kft., Galápagos Jogos, Games Warehouse, Albi Polska, Arclight Games, Korea Boardgames, Hobby World, Feuerland Spiele
Designer: Isaac Childres
Künstler: Alexandr Elichev, Josh T. McDowell, Alvaro Nebot
Mechaniken: Campaign / Battle Card Driven, Variable Player Powers, Narrative Choice / Paragraph, Action Queue, Solo / Solitaire Game, Hexagon Grid, Tags, Multi-Use Cards, Simultaneous Action Selection, Hand Management, Action Retrieval, Legacy Game, Grid Movement, Role Playing, Cooperative Game, Storytelling, Deck Construction, Scenario / Mission / Campaign Game, Card Play Conflict Resolution, Once-Per-Game Abilities, Line of Sight, Modular Board, Communication Limits, Critical Hits and Failures
Min. Alter: 14
Spieler: 1 - 4
Verlag: Albi, MYBG Co., Ltd., Cephalofair Games, Gém Klub Kft., Galápagos Jogos, Games Warehouse, Albi Polska, Arclight Games, Korea Boardgames, Hobby World, Feuerland Spiele
Designer: Isaac Childres
Künstler: Alexandr Elichev, Josh T. McDowell, Alvaro Nebot
Mechaniken: Campaign / Battle Card Driven, Variable Player Powers, Narrative Choice / Paragraph, Action Queue, Solo / Solitaire Game, Hexagon Grid, Tags, Multi-Use Cards, Simultaneous Action Selection, Hand Management, Action Retrieval, Legacy Game, Grid Movement, Role Playing, Cooperative Game, Storytelling, Deck Construction, Scenario / Mission / Campaign Game, Card Play Conflict Resolution, Once-Per-Game Abilities, Line of Sight, Modular Board, Communication Limits, Critical Hits and Failures
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.
Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.
Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
Wir haben derzeit keine Preisdaten für dieses Spiel.
Dieses Spiel wird derzeit nicht auf dem Marktplatz gehandelt:
Dieses Spiel ist derzeit nicht auf dem Marktplatz gelistet. Wenn Du Deines verkaufen möchten, füge es bitte dem Marktplatz hinzu.
Marktplatz
Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Gloomhaven ,
Gloomhaven, aventures à Havrenuit ,
幽港迷城 ,
グルームヘイヴン ,
Gloomhaven: Мрачная Гавань ,
Homályrév ,
글룸헤이븐
Ähnliche Spiele
ag.gameitem.lastUpdated: 2025-05-09 15:19:09.305